Tutorial 25
GOMS Analysis for Parallel Activities
Bonnie E. John,
Carnegie Mellon University
Wayne D. Gray,
George Mason University
Monday, May 8
Objective
Participants will learn an extension of GOMS, called
CPM-GOMS, that predicts human performance on parallel
tasks.
Content
This tutorial presents the basic theoretical concepts
of GOMS and CPM-GOMS. GOMS is a method for analyzing
human performance in terms of the Goals, Operators, Methods and
Selection rules necessary to sequential activities. CPM-GOMS
models are especially suited for predicting performance time of
skilled users on tasks with overlapping or parallel activities. This
tutorial demonstrates how to construct a CPM-GOMS model, how
to interpret its predictions, and how to use it for making what-if
evaluations of design decisions and for directing design effort.
Participants will do computer exercises that illustrate the
construction and use of CPM-GOMS models.
Audience
This introductory-level tutorial is intended for
practitioners responsible for designing or evaluating computer
systems that require users to engage in parallel activities or for
researchers who want to use GOMS to analyze such tasks. No
background in GOMS modeling or psychology will be assumed.
Macintosh experience is desireable, but not required.
Presentation
Lecture, exercises
Instructors
Bonnie E. John is an Assistant Professor in the
Departments of Computer Science and Psychology, and the HCI
Institute, at Carnegie Mellon University. In her current research,
she is extending GOMS-like models to deal with highly interactive
environments, learning, and problem solving. Wayne D. Gray is an
Associate Professor of Psychology and a Fellow of the Krasnow
Institute for Advanced Studies at George Mason University. His
current research interests range from cognitive modeling to
understanding and designing human-computer interactions.
Keith Instone /
instone@acm.org /
95-01-05